
The Source Tools' three export panels can be found under + Scene Properties. To that end, once you have set up an Export Folder (see below) objects/groups are exported there using their Blender names. The Source Tools are designed to make repeat exports as painless as possible. On the export configuration panel seen below.The " Export SMD/VTA/DMX" operator is used to export models, animation and shape keys. Euler is human-readable, Quaternion avoids gimbal lock. If this is not set, an Empty is created instead. Make camera at $origin Helpful when importing viewmodel QCs. Up axis Rotates everything so that it points upward in Blender if it didn't originally, and configures the Target Up Axis property of the current scene. You can skip them when importing a QC by unchecking this box. They take a lot of time to import and take up a lot of disc space. Import animations SMD animations are very large. Otherwise a brand new armature is created. Extend any existing model Adds meshes and animations to the armature of the active object, or of the first object found in the scene if none are active. These can be set in the lower-left area when selecting a file. You can import a whole QC at once to save time. By searching the Space menu (try "SMD").The " Import SMD/VTA, DMX, QC" operator is used to import models.


For details on creating animations for export, see Animation in Blender. Any type of object with 2D surfaces can be exported. Models are imported and exported from Blender with the Blender Source Tools.
